![]() Noire” was, for better or worse, as close to film as video games had been to that point. ![]() With blatant cinematic references, recognizable performers, and linear storytelling, “L.A. Noire” offered a new kind of video game, something that felt closer to film than we had ever seen previously. Noire,' it just might, finally, have found the embodiment of that particular holy grail."Īrriving after the interactive film that was 2010's masterful “Heavy Rain,” “L.A. Noire” in 2011, The Guardian wrote, “"Ever since it first worked out how to assemble pixels so that they resembled something more recognisable than aliens, the games industry has dreamed of creating one thing above all else-a game that is indistinguishable from a film, except that you can control the lead character.
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